Lesson learnt today: If you add new things to an existing ESL, always compact it in the Creation Kit (CK) before releasing it: Lest you want to corrupt savegames and cause CTDs. Form IDs from records in an ESL can only be between xxxxx800 and xxxxxFFF .
Right now, many DDS plugins seem to have problems opening BC7 compressed textures, so you can do this to manipulate them. Convert them to *.png using Paint.net . Work on the PNGs. Save them as *.tga Convert those TGAs to optimized *.dds using Cathedral Assets Optimizer . Profit. This workflow also seems to avoid color changing issues too.
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