Skip to main content

Texture manipulation

Right now, many DDS plugins seem to have problems opening BC7 compressed textures, so you can do this to manipulate them.
  1. Convert them to *.png using Paint.net.
  2. Work on the PNGs.
  3. Save them as *.tga
  4. Convert those TGAs to optimized *.dds using Cathedral Assets Optimizer.
  5. Profit.

This workflow also seems to avoid color changing issues too.

Comments

Popular posts from this blog

Avoiding invalid ESLs

Did you know SEEdit warns you when you have an ESL with an invalid Form ID? If I did, it would've saved me a lot of headaches, but now you know.

How to avoid corrupted ESL plugins

Lesson learnt today: If you add new things to an existing ESL, always compact it in the Creation Kit (CK) before releasing it: Lest you want to corrupt savegames and cause CTDs. Form IDs from records in an ESL can only be  between xxxxx800 and xxxxxFFF .